Images from The Workshop Residence (Summer of 2016)

Images from The Workshop Residence (Summer of 2016)

As an artist I strive to probe the lines between human, animal, and environmental relations while exploring emergent technologies. Using ready made and custom computing interfaces, writing custom code, and constructing real time sensor / web based data as a material, my work introduces concepts that explore the conflicted relationship between our human culture, the way we interact with one another via interface, the concern for nature, and the way we interact with the ‘natural’ world. My work specifically deals with the transformation of material states through digital technologies and the transference of sensor and web based data as drivers for my work while also calling to traditional sculptural methods as well as historical and conceptual theoretical frameworks to create forms. The main motivation in my work is to explore the paradoxical bonds between human, urban and natural ecologies, the inhabitants of said spaces, and the co-evolution between the shifting digital innovations and our human selves. As an artist, my work involves employing these emergent systems into my practice while attempting to propel the viewer/participant to adopt a criticality towards our interactions and adaptations of technological structures.

I introduce these projects and critical concepts in the form of interactive and static sculpture, possible prosthetics, wearable recording devices, video, and digital manipulations. My artwork invites speculative technology driven objects and installations to heighten our awareness of the existence and perspectives of the world from other species point of view. It questions and investigates the constant personification and attribution of human technological advances and views on animals, insects, and ultimately nature. Though I find the development of evolving technology to be alluring, many of my pieces comment on our dulled awareness of societal concerns that our techno-advancements can trigger and the lack of design integration of these technologies beyond the human world.

As my work continues to develop and transition from imagined digitized environments to new media sculpture, video projections, and interactive installations, my fascination and passion invested in the perspective and awareness of “the other” continues to be an unwavering trend in most works. I see my work continuing to progress into narratives and concepts that investigate interspecies / inter-spatial relationships with the insertion of electronic interfaces. Ultimately I hope to always invite the viewer to question how technology can concurrently invent, destroy, enshroud and expose itself within our shared environments.

Evolving technology has always been at the forefront of my artistic, educational, and professional career. I strive to create interactive devices and installations that probe the reflexive co-evolution of humans as a species, technological trend development, and how these developments impact interactions with the natural world. Most recently my projects have focused on objects that utilize always fluctuating real-time trends in social media to function. I am also specifically interested in the perspective of the other (animals / insects) and have designed several series of “backpacks” and interactive devices for a range of non-humans varying from domestic dogs to cockroaches. I introduce project concepts in the form of interactive dog toys, wearable devices, custom sensor based systems, social media and web data driven systems, interactive public installation, wearable recording devices, and two-dimensional digital manipulations. My research practice invites technology to heighten our awareness of how the evolution of technology impacts our existence as humans and how we function with(in) the rest of the physical and natural world. While I am interested in emergent technologies and systems, it is imperative that my work calls to traditional sculptural techniques. Much of my work relies on the use of wood, plastic, metal, and foundry work and it is imperative that these materials and methods make themselves evident to the viewer to lend senses of tangibility. 

In my most current projects I am most interested in the translation of materials and the use of open source software that is produced for consumer consumption. My current work utilizes cell phones and free modeling software to question the sometimes gauche nature in which computational information is translated from machine to computer to human and finally resulting in a physical object. In my latest work I am interested in material translation from objects that are born out of the natural world and are translated into to computerized data and finally re-translation by both human hand and machine back into a representational object referencing the original material form from birth. While interested in open source software and how it can translate our daily observations, I also consider the rate at which common tools such as the cell phone have allowed humans to become pest-like voracious passive consumers.




My recent work is featured in the following publications: